Hello everyone.
I came across a strange thing: I have decalMtl that I use on the glass wall. It is half transparent and there are object behind the wall that you can see through the glass and the decal. When I’m using CPU to render - everything is fine. When I switch to GPU - the objects get projected onto the decal and you can’t see the objects through it either. I played with the glass material, with the decalMtl settings, positioning etc. - no difference. Is it because DecalMtl isn’t working with GPU properly or am I missing something? (I’m very new to GPU rendering so I’m hoping I’m just missing something in the settings there).
Thank you, I appreciate any ideas.
Hi @nina_russell and welcome to the forum ![]()
[quote=“nina_russell, post:1, topic:110082, username:nina_russell”]
Is it because DecalMtl isn’t working with GPU properly or am I missing something? (I’m very new to GPU rendering so I’m hoping I’m just missing something in the settings there).
Thank you, I appreciate any ideas.
[/quote]
This is a bug on the GPU side, we have a fix for it now in our internal builds, is it possible to upload a simple version of your scene?
We will test the fix we have with your scene, I will report back to you here
Thanks!
Best,
Muhammed
Hi Muhammed,
Thank you for letting me know.
Here is the link to the scene (I tried to simplify it but it is still a large file :)) DropMeFiles – free one-click file sharing service
I’m very grateful for your help and willingness to look at it. Hope this helps you with this bug.
Best,
Nina
Hello again,
We are looking at your scene now, sorry this took longer than expected. It is a complex scene
We will get in touch soon.
Best,
Muhammed
We are not able to reproduce your issue here using your scene. Would it be possible to provide us with more details?
We will make a ticket on your behalf using the email you registered in the forum. Please reply to our ticket, so we can continue troubleshooting.
Thanks.
