V-Ray GPU Not releasing memory in RTX mode when using Progressive sampling

Hi there,
I am trying to render the same scene using multiple cameras (multiple view angles, etc.) via 3dsmaxbatch.exe WITHOUT 3ds max restart (I cannot afford that).

I am using pymxs for that and I’m getting OOM errors as my RAM is being eaten alive!


outp_file = os.path.join(frames_dir, "render.png")
    bitmap = rt.render(
        frameRange=rt.Interval(start_frame, end_frame),
        outputFile=outp_file,
        # progressbar=False,
        vfb=False
    )​

How can I free used memory before each render?

This is what I already tried (DOES NOT WORK):


    # try GC twice in case either python or maxscript version works, DOES NOT WORK
    rt.execute('gc()')
    rt.gc()
    # saw these in docs, DOES NOT WORK
    rt.execute('freescenebitmaps()')
    rt.execute('clearUndoBuffer()')

    # figured it might help to release "occupied memory" as owner i.e. the plugin will be reloaded hence resource released? DOES NOT WORK
    rt.execute('LoadDllsFromDir ((getDir #maxroot) +"applicationplugins\\vray3dsmax2025\\plugins") "*.dll"')

    # HACK: Set different renderer to free memory, really stupid but in case it works? DOES NOT WORK
    all_renderers = rt.rendererClass.classes
    vray_gpu_renderer_class = [renderer for renderer in all_renderers if "V_Ray_GPU" not in str(renderer)][0]
    renderer = vray_gpu_renderer_class()
    rt.renderers.current = renderer
    rt.execute('freescenebitmaps()')​

How can I fix RAM issue please?

P.S. I am using recommended GPU drivers (The current Recommended Windows Driver is a 566.14 Studio driver for GeForce cards​)

Petr

It’s an issue with NVidia. Try reverting to the 552.44 driver as Muhammed suggested here. Make sure you restart your PC before testing.

What is the timeline to resolve the issue on your side? @hermit.crab

We’ve reported the memory leak to NVidia. Hopefully, they will be able to resolve it in future driver updates.

Any updates?

You already found the answer here.