V-Ray Next GPU enviro fog - unable to clean

Hey guys

It seems that it`s “impossible” to clean the noise produced by vray light into environment fog with Next GPU. No matter how many samples you throw at it. I tested as low as 0.0005(crazy) on noise threshold and 100 000 sample limit. It will not clean. In production setups the noise threshold is usually magnitude higher, around 0.01 - 0.005. Render and link to setup attached, if somebody wants to try… http://www.psanitra.com/work/\_next\_fog.max

1080Ti shooting rays for 30 minutes for the attached image , 95% utilization. Not enough.

Is there something that can be done to control the sampling of that problematic area near light source separably? On GPU? i know we can control in on Cpu version with individual samples/shading rate etc. , but GPU?

thank you

Peter

We are working on improving this and it will get (much) better soon - the code just wasn’t quite ready for the first official release.

Best regards,
Vlado

Happy to hear that, thank you!

Great news !! :smile:

Waiting for this for a long time now :slight_smile:

Any ETA on this update? If it’s weeks or months away? We have a slow IT department, so when we get the updates we can’t really count on getting any more for quite some time (we’re still waiting for 3ds Max 2019 for example), so I really want this fix to be solved before we update. Otherwise we’re stuck with noisy fog for months.