V-Ray product suggestion: Multi-tile bake

Hi guys,
I would love it if V-Ray could have its own UDIM bake system. I know this idea has been suggested many times and I would like to re-float the idea here.

My wish has been for V-Ray to come with advanced baking capabilities.
V-Ray should be able to bake complex textures to UDIM tiles and Ptex.

It should be possible to bake down complex material networks into a single, monomythic shader, like the substance painter workflow.
Obviously, nodes like ‘falloff’ will not be supported as those are impossible to bake to a texture.

Please have a look at this cool stuff here as reference and inspiration.

3ds max UDIM baker plugin
https://www.youtube.com/watch?v=JKrfaD3\_rng

V-Ray Maps baking plugin
http://www.scriptspot.com/3ds-max/scripts/v-ray-maps-baking-script

Renderman texture bake

https://rmanwiki.pixar.com/display/REN/PxrBakeTexture

Hello @stevejjd I am currently building such an HDA, but is still not ready. Hope it will be next week.

Oh thats sweeeet! :smile: - I look forward to it. thanks @chakarov

Hey, @stevejjd , you’ve probably seen this already but I was doing some forum clean-up and figured I may as well ping you: V-Ray Baker Tool now in Beta - Announcements - Chaos Forum

Cheers!