How do you handle V-Ray Materials/shaders between 3ds Max and Maya? VRayVRmatMTL?
Maya
Look dev, shader creation
3ds Max
Scene assembly, rendering
How do you handle V-Ray Materials/shaders between 3ds Max and Maya? VRayVRmatMTL?
Maya
Look dev, shader creation
3ds Max
Scene assembly, rendering
I’d also try using the vrscene export and reimport.
See what gives you better results.