V-Ray standalone - PHXFoam - OceanTex

Hello,
I’m just wondering if you are planning to support the PHX Foam shader and the OceanTex map in the standalone Version in the near Future or with the V-Ray NEXT release so we can render this with Linux?

Thanks
-Robert

edit:
I just figured out that PHXFoam is getting written into the .vrscene file when I export it from max. But I cannot get it to render. Is there any “trick” to it? :wink:

edit edit:
I also just figured out that I can export the particles to an alembic and then use vray point particle material… that renders okay with standalone. But what about the nice bubbles and cellular modes? B-)

Hey,

The Particle Shader and Ocean Tex are somewhat supported in V-Ray standalone, you just need to install Phoenix on the machine.
Both won’t work with GPU so you have to render them with CPU - this is high priority in our TODO list. Also, the Ocean Tex will work on both CPU and GPU if you plug it as displacement in the Phoenix sim and use its own mesher.
Otherwise, the Ocean Tex will render only on CPU if you use it, say, from a V-Ray Displacement mod.

Another thing to consider - neither the Particle Shader or the Ocean Tex will require a Phoenix license for rendering - only the Phoenix Simulator will.

However, if you want to render it under Linux with V-Ray 4, then you’ll need to wait until there are builds for V-Ray 4 for Maya and Phoenix for Maya for V-Ray 4. You need that version of Phoenix installed on the Linux machine. Are you currently rendering vrscene with V-Ray 3 under Linux, or with V-Ray 4 under Windows?

Cheers!

Hello and thank you for your answer,
sorry for not getting back to you earlier, but I’ve had to finish up a project completely unrelated to this issue :slight_smile:
So, I’m still having problems getting this to work at all. Here is what I want to do:

I’m running a PhoenixFD sim under Windows with 3ds max:


Now my goal is: I want to export a vrscene with max and render this scene with vray standalone under linux, I want to be able to render Ocean tex (as displacement for infinite ocean) and particles/foam with the PHX shader (bubbles, cellular, splashes etc.). When I’m exporting a .vrscene file from 3ds, the vray log gives me a warning about Ocean tex not being supported (its in the displacement slot of the PhoenixFDLiquid Object):


Now, when I render the vrscene with v-ray standalone (on the same machine) I am getting correct results on Meshing (regular liquid geometry as well as infinite ocean, yet without ocean tex) but not the PHX shader even though phoenix is installed on the machine and I’ve tried both the max specific standalone version AND the other “regular” standalone version.

Max Render:


Standalone Render:

Now from my understanding, Phoenix Ocean tex is not yet supported by the vrscene exporter for max, okay, I can live with that for now.:stuck_out_tongue:
Yet i should be able to export and render the PHX shader, shouldn’t I? Because I’ve checked the vrscene file and it’s written in there and to my understanding correctly declared,
but I cannot get it to render with standalone. :frowning:

Here are the test files I’ve used:
http://fridayvfx.com/clipupload/test.7z

I should probably elaborate on why I want to do it this way.
I’m using 3ds max for all my work, but I’ve recently build a render farm on Google Compute Engine and for windows licensing pricing reasons I’m NOT using windows machines (with max and everything),
which forces me to use Linux and v-ray standalone. Until now everything worked fine and I’m very happy with the setup. Yet this “not being able to render phoenix liquids with foam properly” kinda bugs me. :slight_smile:

p.s. I’m using max 2016, v-ray 3.60.04 (max and standalone) and Phoenix 3.10.00.
Also for this tests here, I’m rendering everything on CPU.

Thank you so far for your help

Hey, I just wanted to bump this up again, Svetlin.Nikolov, did you read my latest post?

Thanks
-Robert