Hi,
I guess it’s there for a reason, but in the unlikey chance it is not. Is there a reason why V-Ray turns off undo queue while rendering? Or perhaps this is even Maya doing this.
From memory it never did this in the past.
Kind Regards,
Hi,
I guess it’s there for a reason, but in the unlikey chance it is not. Is there a reason why V-Ray turns off undo queue while rendering? Or perhaps this is even Maya doing this.
From memory it never did this in the past.
Kind Regards,
Undo works fine for me and I don’t think we do anything to disable it. Do you have some more information how to reproduce the situation?
Best regards,
Vlado
It’s probably maya related, I have had this bug in both maya 2011 and 2012, with or without vray. From what I’ve heard, it turns off the undo when you press a certain combination of buttons, maybe the render button is one of them.
Hi guys,
I have discovered a little more, when V-Ray uses Maya’s Render View it is possible to use the undo command while rendering. However when using the V-Ray Framebuffer, during a render, it seems that something is turning off the undo queue.
When the render is finished, the undo queue turns back on.
This only affects V-Ray, RT does not have this issue.
Maya 2013.5x64 and any recent V-Ray should be able to replicate the issue.
It’s not really a huge problem though.
Cheers.
I’d found in the past that if you have more than one VRayEnvironmentPreview node in your scene, a mel error isn’t caught properly and kills the undo queue.
I patched the vrayRenderLayerChangedCallback script, and wrapped catchQuiets around the editRenderLayerGlobals statements to fix it.
Basically the proc does undoInfo -stateWithoutFlush off/on at the head and tail.
Hope this helps,
--T