Hi James,
Please check my comments below on the RT/GPU issue you have reported.
-point 8) Anisotropy parameter of the V-ray materials is not yet supported by the GPU engine. We have this in our “To do” list.
-point 9) We have some improvements on this in our V-ray 3.0 builds, but still V-ray RT/GPU needs to take into account every change to the “Compensate camera exposure” option of the V-ray Light material. I will update our system.
Thank you very much, your feedback is highly appreciated.
P.S. I will check the issue number 10 and will make an update here.