I’m trying to apply a Vector map → illustrator file on an uwrapped object/template from max, but it doesn’t scale correctly when applied to the object. Using a jpeg export from illustrator and going with a bitmap map on the object in question instead scales correctly. So there is something missing between the Vector Map and Unwrap Map process.
Is this even possible though? The reason I ask, is that there doesn’t seem to be anything on the internet about it.
Scale has to do with the ‘artboard’ when exporting the jpg.
Works fine over here. However, we are using the illustrator as a ‘work in progress’ and ‘see what we are doing live’ and once everything is ok, we will use a jpg.
The illustrator file renders correctly during the process.
From my understanding, there is a ‘collapse’ of the vector map done by 3dsMax, as it does not take in consideration layers of the vector file. Are your layers complicated, have you tried with a simpler file ?
You are correct. The artboard size doesn’t necessarily correlate to the pixel dimension of the UVW render template you are working on. What we had to do was create a new document in illustrator with the same rendered UVW template dimensions, open up the render template separately and paste it into the illustrator document we created.
You will use a .jpeg at render production stage? I’m after really sharp lines on our roads, this can be accomplished with a .jpeg?
It’s a pretty straightforward file. Would it be wise to collapse all layers that are the same element? For example all white road markings into one object and if so Is there a way to do this in illustrator? I haven’t really used it for years.