vectorDisplBake what does it do?

What exactly do VectorDisplBake map? I can;t drag it to vraydsplacememnt map slot so what is it for?

It is a helper material for creating maps for vector displacement, like here:

Best regards,
Vlado

rtfm! :stuck_out_tongue:

Heh, beat me by “that” much :slight_smile:

but in FM there is nothing how to use it!

I can’t render map from it like with procedural maps so this is why I’m asking.

Basically it generates a 2d texture based upon the difference between the surfaces of two objects.

That over simplifying it somewhat, but does it make sense?

Shimakaze explained it pretty well