I’m facing a weird issue, when doing an additional pass to get only a VRay-Velocity RE. You can see what I’m getting on several frames on the enclosed image … the scene is pretty “simple”, the only tricky part is that geometry is somehow self-constructing during the animation
Thanks for your fast answer. No skin wraps in the scene … the thing that could be the most “tricky” for the renderer to handle is maybe the animated volSelect with DeleteMesh on top ? The weird thing is that this kind of problem doesn’t appear on each frame, but regularly during the animation
i’m testing right now with an Edit Poly mod on top of the object using VolSelect & Delete Mesh, since it’s the only object that seems to make problems appear !
Thanks for your suggestion, but tbh, I’d rather get VRay computing correctly this RE … and not needing to switch renderer for this or that particular stuff
I’d like to get the opinion from someone at Chaos Group, maybe is it a mistake I made, or a bug that could be solved pretty easily or … a limitation ?