version for Max2010?

Well I skipped 2008 (Max9 was HORRIBLE at first -totally unstable and buggy), but I LOVED 2009 -super stable, awesome release. 2010 has lots of cool stuff, but I’m going to keep 2009 installed, just in case…

Hello,

i did a fast install yesterday of design2010.
It’s quite the same as 2009, they changed a little the layout/menus.
What is cool,is the hadware soft shadows and AO in the viewport ( i was hoping for this for fast cool looking animation previews).
For the rest, cannot say yet.

Polyboost

The built in Polyboost looks awesome in 2010.

3dsmax 2010

I just installed max2010, the gui is different it is all like vista, it is weird it changed a lot !
But, there is no vray for it, so I will just leave it there, while vray is out : )

Im sure it wont be long guys, it seems very stable.

hey Vlado,

hmm…when does your week ends ? friday or sunday ? :wink:

The builds are already on the site; we just need to fix the links.

Best regards,
Vlado

hi Vlado, thank for all

can we expect to have the SP3 2009 bugfixed (a?) ready to DL, as well?

Yes, it will take a while longer to upload though.

Best regards,
Vlado

The builds for 3ds Max 2010 and 2009 are on the site now:

http://www.chaosgroup.com/forums/vbulletin/showthread.php?t=45243

Best regards,
Vlado

Thanks vlado !
d/l now and ready to install !
is there a bug-fix list from sp3a ?

here it is

(*) Fixed crash with region rendering in the V-Ray VFB;
(*) Fixed a problem with the velocity render element (values were too big);
(*) Fixed invalid colors with global ambient occlusion amount greater than 1.0;
(*) VRayDirt parameters were not listed properly in Track View;
(*) Arch&Design materials did not render inside multi/subobject materials;
(*) Fixed very slow rendering with VRayEnvironmentFog and animated Noise textures;
(*) Fixed splotches with time-interpolated irradiance maps and “Use camera path” option enabled;
(*) Fixed crash with distributed rendering and irradiance maps;
(*) Volume caustics not working with mapped fog density;
(*) Fixed crash with VRayBlendMtl material on rendering if Material Editor renderer is Default Scanline;
(*) Fixed crash when the rendering is cancelled;

is it possible to run sp3a 2009 and sp3a 2010 together ?
i guess it might be problematic…

You can do that, no problem.

Best regards,
Vlado

@ ripe

Don’t make this mistake. You will sorry for 2008 then :slight_smile:
2009 and 2010 are much slower than 2008. We are still on 9x64.
2009 & 2010 got a viewport problem on DX driver. They are slower than 2008 and 9.

I am using sp3a on Max 2010 64bit. The multisub materials that contain A&D mats render black. Is this still correct ? I thought I read that this had been fixed. It is not that big of a deal, just curious.

Regards,
Mike

Works for me… do you have a scene for it?

Best regards,
Vlado

Here you go. Thanks for looking.

Regards,
Mike

Thanks for the scene; there is something odd there and I’m looking into it.

Best regards,
Vlado

Any word yet on this ? I have a couple of scenes that are HEAVY, and I dont want to have to convert all mats by hand (I am lazy, I admit it).

Does this problem exist in the non design flavor ?

Regards,
Mike