Hey guys, I’m having a problem with vertex normals, in the viewport it’s shown correctly, but when I render, Corona seems to ‘averege smooth’ everything.
I’ve exported this model from Blender in .dae (OpenCollada).
I’ve tried exporting in .obj, and Corona rendered it correctly, but thru .obj I lose all the Vertex Color information, and I don’t wanna lose it.
This issue is caused by shadow terminators handling. Unfortunately, this is very difficult to fix.
So until we fix this issue, you can try to remove the problem by playing with terminator settings in Render Settings->Performance->Development/Experimental Stuff->Terminator handling.
I recommend increasing shadow shift value closer to 1 (default is 0)