Vertical correction in viewport but not in the rendering

Hello,

I notice that sometimes when I render on Next 1.2 that while I have vertical correction in the viewport (by enabling in the VRaycam) I don’t always get it in the rendering. Is this a known issue? I’m using the GPU renderer for what it’s worth and Max 2016.

Thanks,
Daniel

EDIT: This seems to go away in IPR and also in progressive. Vertical correction is just incorrect in Bucket mode (GPU).

Thanks for the report, I am able to reproduce it. I will make a note to our developers to investigate further.

Great! Thanks Aleksandar.