I load HDRI maps as the viewport background from time to time for preview purposes. The problem is that I get a seam running all the way vertically if I load the HDRI image via VrayHDRI map. Strangely, this doesn’t happen if I load the HDRI via the Bitmap map. The problem is only in the viewport. The seams don’t appear when rendering.
Please check the attached screenshot. Max 2016 SP3, Vray 3.30.03.
Yes, spherical mapping. No need to show settings and send HDRIs, I think. Everything is at default and it happens with every HDRI on 2 different workstations. Just start a new empty scene, make the viewport show the environment, choose a random equirectangular HDRI and load it in the environment slot with the VrayHDRI map in spherical mode. We’re using Nitrous display mode (DX11 level) if that helps.
The seam is caused by the Blur option on the Coordinates rollout. VRayHDRI does not support blurred spherical environment so as a workaround you could set Blur=0.01 to remove the seam.