very annoying problem with texture mapping :(

I applied a texture to a model, made one face projected, selected the projected texture and applied to the rest of the model, and it looks fine except on perpendicular faces to the first face i changed to projected, in these faces it looks very oddly stretched.

What am i doing wrong???

Re: very annoying problem with texture mapping :frowning:

This is because it is taking the mapping projection from the face in which you INITIALLY edited the texture.

Right click on the stretched face and do a separate projection/texture mapping to that face.

this should work!
;D
-Gallystops

Re: very annoying problem with texture mapping :frowning:

If i make the vertical faces a unique texture, then it wouldn’t match with the rest of the model though, you’d get a visible difference in the render.

Is there no way to use 1 projected texture over a model which has curves and thickness like in the picture? the curves all look fine, but the thickness doesn’t :frowning:

Re: very annoying problem with texture mapping :frowning:

dont make a unique texture.
just uncheck the warped faces “projection”

Then “position” it to match..and then make that “projected”

i am sorry i do not have it open in front of me…I know what you are talking about and there is a way…its hard for me to explain without it in front of me!

Try that…

-gallystops-

Re: very annoying problem with texture mapping :frowning:

I tried that but when i make it projected again, it goes back to a very stretched image, i’ll keep playing around, at least to know that there is a way is good!! thanks for the help, could you please try and explain a bit more what you mean by “postion to match and then make it projected” when you get a chance. Thanks for your help :slight_smile: