Hello,
I was wondering if anyone can help with an issue I have from some time. I noticed some objects render very bright in Light Select pass (as You can see on the screen). Both object seen on the screen have pretty similar shaders (sampling is set to global not local). What I noticed the model that renders very bright also needs much more time for GI calculations (Irradiance map calculations takes very long). Do You know what can cause that? I use Vray Next up. 3.2 Thank You
Does it compose correctly?
No, unfortunatelly. I can’t use Light select pass for those objects. The right hand image (above) is just beauty pass.
Could you send the scene to support@chaosgroup.com so we can take a look? Mention this thread in the e-mail along with a log from the rendering.
Solved: I checked the scene carefully and noticed reflection fallof was set to Light/Shadow instead of Fresnel. Sorry for bothering.
