I’m having a bit of a strange problem with specularity being clipped on a FastSSS2 skin shader.
I’ve included an image that should make it clearer. Instead of gradually fading out as expected,
the specularity gets clipped starting somewhere around 50%
The FastSSS2 is part of a multi-sub shader and the specularity is controlled by a vraycolor node
(same problem without it). I am running the latest Vray, Max 2009 64bit and rendering using LWF.
I suspect it might be because of the built-in cutoff for the reflections; you can try to make the glossy coat with a regular VRayMtl material layered on top with a Fresnel texture for blending (it’s what the SSS2 shader does anyways) and see if it works better.