I know that this is allready whishlisted but I did’t hear any answer.
Is there a way to implement into VFB a way to change the ISO ,burning value and adding some glow, lens difraction, bloom, as in FRY render for example? Dont forget color temperature, saturation, contrast , brightnes, it will spare a lot of post, and will be verry usefull for everybody.
For example I render SelfiIlumination element and add some glow in post. Can this be used for adding glow to the lightning straigh in VFB???
Actualy this wish is to have some mutch more advanced VFB.
I know that this can be done in PS, but i want this to be done in Vray.
So is this possible. And if is when can we see it?
Still, I use Fry render a lot for externals, and once if u get use to this tolls, for shure u will miss them in other render engines..
look into my avatar , this is glow and bloom from fry.. quite convincing for me.. done for 5 sec. Thats what I talk about..
sometimes I have no time to “adjust” the look of my renderings.
Well this is the kind of thing that has been talked about for a long time. I recall posting about it 3 years ago.
The big issue is that, vray for the most part is a render thats oriented to work with post production, and compositing. Which means that all those effects can be achieved there. And with a greater control. Keep in mind that while it takes fryrender 5 seconds to generate that glow, it takes 10 hours to resolve the image. With vray its not the case.
I think the bottom line is, it would be nice to have the glare/bloom there, but at this point vray takes priorities to other things like porting vray to most common software packedges, maya, xsi, revit etc…
While fryrender has already done that, and now can focus on polishing its core. I think its a strategically more sound decision.
I agree. And, a lot of such effects cant even be achieved in photoshop. Also what is nice, is that fryrenders/maxwells lens glare systems are based on the physical properties, and they also work with occluded objects, and can provide valuable reference for a compositor. Often I find that the compositor ether does not know or understand how the glare/bloom should look, and as a lighting director I do, so I could provide this info to them from a render as a reference.
Anyway, should such opportunity arise I would vote to have that built in.
A full hdr image data based lens glare and diffraction simulation solution based on actual physics, supplied as a plugin for most common packages like post production applications, photoshop, plug in for the vray frame buffer, etc…
Vlado, is it possible to build plugins/additions for the vrayframe buffer? i have create some maxscript as post process to adjust brightness/contrast, etc but this is Very Slowwww..
So i should be able to convery this into c++. but i wonder if there is a methode to get this working in the vrayframebuffer.. ?
hmm i wish to try this plugin of your, sound very intersting,
and Vlado is there a possibility to have like in Mental Ray , Glare addon for vray camera, is quite simple, well maby..