Hi! I’m rendering a large animation on Vantage but on this one, I’m getting a lot of noise/flickering on the video. Still images look just fine, please check the video and help me with any ideas. I have already tried increasing the samples and adjusting the ray termination values.
You posted in the other thread that you solved your issue by increasing camera samples to 400 and light samples to 16. Correct? I was going to suggest disabling “dynamic textures”, “ray termination” and maybe light cache to see if that helps and if it didn’t, then just use more samples. It seems it just needed more samples to reduce the noise sufficiently (the flickering occurs because the denoiser is getting too much noise).
something weird happened when I disabled ray termination, when I did it and went to the export dialogue I was getting a notification that I didn’t had enough memory to export. And this was with regular settings.
BTW, the first bed that you see in this video was giving me problems in the animation even with the upgraded settings, might it be something with the model?
BTW, the first bed that you see in this video was giving me problems in the animation even with the upgraded settings, might it be something with the model?
It could be an issue with the model, or it could be a problem with the Vantage bump mapping when combined with dynamic textures.
You can try disabling bump mapping on the bed material.
This might fix the problem without having to disable dynamic textures (which leads to increased GPU memory consumption).
something weird happened when I disabled ray termination, when I did it and went to the export dialogue I was getting a notification that I didn’t had enough memory to export. And this was with regular settings.
It’s most likely a coincidence, unless it’s something you can reliably reproduce ?
I don’t think I’ve seen this message, can you take a screen-shot if it appears again ?
I suggested disabling dynamic textures mainly because of that flickering bed, to see if it would stabilize.
I believe you can still render even though the memory estimation is in red, specifically when it’s only 1GB above budget. The OS usually manages to handle this by swapping memory to CPU RAM.
Thanks! that made the trick, I’m rendering 90 frames @ 4k, 250 samples, and “dynamic textures” on, it will take about 2.5hrs, might cut it short just to see how it looks.
But thanks a lot for all the help, there should be an online tutorial explaining the management of memory.
Well, you could
- bump up the AA samples even further than 300 OR
- try disabling the light cache from File->Advanced settings, as it could be causing flickering in some cases
(this could also lead to more flickering however).
Nikola is right, it’s most likely the dynamic textures in combination with bump mapping that’s causing this.
Can you send us the scene or at least the floor with its material and textures ?
Thanks, but in that scene the floor has a material called “Piso COncreto” with a bump texture called “d8684792_Bump_4k_raw.tx”.
I don’t think that’s the correct one ?
Can you please save the floor in its own scene and make sure it has the correct material and also that the OneDrive link includes all required textures ?