Great! Although the realism is not the best (probably the lighting/postproduction could be improved), i really love the idea and story. Too bad vimeo is making the camera movement a visual equivalent of a dubstep song.
Pretty much everything as far as I know, but it is highly recommanded to use h264 codec in Quicktime format
My framerate is usually at 25 fps so I don’t know if there is issues with any other framerate, but I guess that 24 or 30 fps and others standard settings work just fine. About the aspect ratio, I only uploaded HD and full HD (1280x720 and 1920x1080), so 16/9 format is ok, you have to subsribe a vimeo plus account if you want the 1080p to work correctly though. If you use another aspect, I can’t affirm you it will work as I never tested it… But I assume it will considering Vimeo is a very good platform for professional contents
And it is important to know that if you only have a classic vimeo account, you can only upload 500 MB daily !
If you want more informations about this, just read this page and I think you’ll have your answer:
The video is pretty interesting as a story but you could have used some heavy dark post processing to make it more psychedelic. It looks a bit like an in-game footage.
Was there any topic given, or just an animation project of your choice?
Good morning,
well I rendered 2410 images in .tif 16 bits, more the zdepth pass and some masks, the total size of all the images is 14.2 GB, then I compiled them in After Effects, in H.264, with audio at 41khZ in AAC codec, didn’t touched any other setting, and the final video file is 647 MB, I hope this is what you wanted to know… And the resolution is 1280x720
It was all of my choice ! What would you suggest about the post processing ? Any references ? I’m currently uploading the source video file on Mega so you can download it, if you want to test something, feel free to do it
Hello again, and wow, thank you so much for your implication it’s very nice of you
Yes, the cam movement was done with 3ds Max, you’re right about the little flickering thing, I don’t know from where it comes…
The comparison was made, flicker remains.
you should double check the progress of the cam 3dstudio with its key frames according to the movement/rotation
Track View - Curve Editor includes (x, y, z) object and camera!
Here are the two curves, the first for the Camera target, and the second for the Camera itself, with the trackbar below, don’t know what is wrong with this…
Wow thanks !! I’m gonna test it right now, what software are you using for converting to 29.95 fps ?
Edit: Forget my question, it’s Quicktime of course, I’ll tell you if it works keep in touch !