i use the “technical camera” plugin a lot and i always have the problem
that i get different renderings using vray and the maxscanline renderer…
i mean not materials, but slightly different perspektives…
i use scanline to quickly get alpha channels or to render fine outlines
of objects compositing on top of the vray image…
when i put a scanline image onto a vray image the perspektive do not match when rendered with a technical camera modifier.
how come?
will.