view chnages...what to do?

i use the “technical camera” plugin a lot and i always have the problem
that i get different renderings using vray and the maxscanline renderer…

i mean not materials, but slightly different perspektives…

i use scanline to quickly get alpha channels or to render fine outlines
of objects compositing on top of the vray image…

when i put a scanline image onto a vray image the perspektive do not match when rendered with a technical camera modifier.

how come?

will.