Is there a way to correct this issue? Maya 2023.3 and Phoenix 5.2
Hello,
Unfortunately the GPU preview won’t intersect properly with the geometry in the viewport - it’s a limitation in the viewport implementation. In order to get proper intersection you can disable the GPU preview and use the Voxel one instead.
Thanks for the response. Is there a plan to correct this in future? Is it the same in Max?
Yes, the same happens in 3ds Max as well, unfortunately.
We have it the to do list to improve it , but at this point can’t tell how soon it will happen.
