Viewport display of Corona select map disregards texmap coordinate transforms

More a feature request but I found this is quite limiting using Corona select map.

Repro:

  • Create a CoronaMaterial
  • Connect a CoronaSelect map into diffuse
  • Connect some random map in slot 0
  • Activate “show shaded material in viewport” on the CoronaSelect map
  • Change any map coordinate parameters like tiling or size

→ No viewport change.

  • IR render → map renders differently (correctly)

Viewport display is correct when activating “show shaded material in viewport” on a connected map in a slot, but when having multiple maps connected and you switch map, you always need to explicitly select a map and activate the viewport display for that map (again). I don’t know if this is a general restriction or if it could basically be done.

Good Luck

Max 2016 | DB 19-05-24

Hi,

Thanks for reporting this. It works when not using the select map in the middle so this seems like a bug to me.

I’ll report it to the dev team.

Thanks,

Rowan

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