viewport exposure

Sorry if this is an old question but I could not find an answer via searching.

I’m wondering if we can take advantage of the new viewport (2010/2009) Review viewport technology while using VrayPhysicalCam exposure. Generally when using it the viewports tend to be very blown out/overexposed.

Is there a way to get the VrayCam exposure to control viewport previews the way the Mental Ray exposure can, or is it still necessary to work without camera exposure control to get a reasonable match between viewport and render?

I’d really like to see how the new viewport AO and lighting quality works.

b

Yah, good question. I’ve wondered about this myself.