how does everyone see in their viewport, a nice even lighting that shows all surfaces without have black dark surfaces and some light or material showing?
i’ve set the “active viewport settings” a thousand times to 2 default lights, it always seems to go back to 1 on the next viewport or project.
i’ve put up with this for years now. something changed a long time ago and i started having issues.
is it a renderer thing? or 3ds max thing? i hate to use the area forums so figured i’d ask here.
I always use Standard with Flat Color shading, and turn off all the bells and whistles, like progressive skylight, shadows, AO, … Anything else and 3ds Max is either slow and too dark, etc, can’t see what I’m doing when modelling, texturing or placing assets. I switch a lot between Flat Color and Clay mode too. For big archviz scenes it’s the only way to go I feel.
woa that script looks like exactly what i need. although sometimes it doesn’t work.
flat color seems like a good quick option to change to. i might switch to that, although it’s a little “bright” when i have a lot of light materials ha (white ceilings/walls)
i never understood why we can’t just set and forget.
also, wonder if it’s worth having a 3ds max users sub-forum to discuss things like “what do you do?” or “how tos” even if it’s not vray related. a lot of forums i see just aren’t that great, but when i’m stumped i do go to the autodesk forums ugh.