Hello @Micha ,
Please note that we have received and answered your ticket regarding this topic. I will duplicate my answer here on forum as well:
We are aware of the current Triplanar textures viewport representation. Please keep in mind that textures that are raytraced or rely on projection in 3D space are not expected to be displayed correctly. We are working on the improvement though and I will link your ticket (and this forum post) to the internal case VRW-4381 so you will be notified if there are any changes.
As for the ticket, have you opened it by sending an email to us directly (not from support.chaos.com)? Please check your Spam folder just in case and search for the ticket number 197376.
Also I would like to remind you of the discussion we had before (in this forum thread) and prompt you to use support.chaos.com to log tickets and check My activities in your profile.
@natalia.gruzdova , actually I had written something in the ticket system, but my answer there is gone, something didn’t work.
My suggestion: for Triplanar the matter is quite simple, it only requires a box mapping in the same size as set for Triplanar. I have always done this manually in the past and it worked very well.
However, the current viewport behavior is counterproductive because I can no longer take screenshots for my client. Please disable it or switch to automatic box mapping as soon as possible. The striped look doesn’t work at all.
Thank you for your comment @Micha , we also received it in a ticket, which I will mark as closed now. I will add your comment to the case VRW-4381 as well.
I would like to let you know that the viewport appearance of Tri-Planar textures is improved. Note that only the color / texture in the “Texture X” parameter will be displayed in the viewport. The fixes will be available in the next major update.