Villa

Hi all,

one of our last work. Destroy it :slight_smile:

--------------------------------------------------
(HD)

VIEW 01 - VIEW 02 - VIEW 03 - VIEW 04 - VIEW 05

VIEW 06 - VIEW 07 - VIEW 08 - VIEW 09

--------------------------------------------------

Excellent! I think the stills are being blown up on the forum slightly, as they look a little blurry?

beautiful, but I wouldn’t expect anything less from you. I was a little disappointed with the sound track. I was watching, had a really peaceful feeling, so I put on the headphone hoping to hear birds and crickets.

Can you share a little about the project? It seems to be a small house for such a large illustration budget. Will there be a lot of them? Just wondering.

Wow, Just beautiful, nice job again! We can see a clear difference between europe and north america, as you could’nt put in as much vegetation around curbs and stone wall like you did, it would not look clean for a north american mentality, but it had so much to the atmoshpere of the scene, really nice! :wink:

I thought the same thing, which initiated the question, “Can you share a little about the project?”. At first, I thought it was really overgrown, and in the woods. But then, I saw more of the project, and realized it was in a developed area. In the states we pay a premium, called a gated community, to have all that cleaned for us. The walkout looks really overgrown, and with the yellow tint from the sun and haze, makes it look like a warm day, which means BUGS!

Great modelling and texturing. Foliage is particularly good ! The only thing that stands out for me is the lack of dirt/grime on the signage.

Very nice! I like most the details on the road. :slight_smile:

AJ Jefferies: here is ok. Maybe too much post? I don’t know =)

glorybound: it’s a nice villa for a private client. Only one. The budget is not very high, but we are artist :slight_smile: Sometimes money it’s not all. And we must watch further… with one nice job, you could have more and more

Kr0no: as you acan see in these next images, the original place it’s not clean. Now, in the same place, there is an old villa, with very big trees, brushes etc… The architects, send me the right position for every new trees,
with the exact variety. He ask me to make a “non clean garden”, like a “little forest”, with rocks, etc…

stevesideas: ok, in our next project, I will have more attention on the signage texture :wink:

sandykoufax : here the preview for the road :slight_smile:

HERE more WIP

Its quite nice cecofuli. What bothered me about the animation is that nothing moved. I know its not really important and probably adds a whole other level of complexity to your work, but in nature every tree every leave usually has some minor life. Would add quite a bit I think to the realism.

Yes Morbid! You are right! But the animation was not in the contract, at the start. Only at we end client ask me this. So, it’s was too late (and not in the budget) rebuilt the scene for to add more complex stuff. I will suggest in our next project. =)

ciao Francesco.
great images here!!!
Differently from previous posts, I personally like very much the “forest” look …maybe a bit wild but I prefer like this, well done!!!
Would you be so kind to elaborate a bit your approach with grass and foliage? which trees modeler, scatter plugin etc. ?
About the signage texture I’ve 2 stupid notes:
- even without your post with the real landscape I noticed something strange with the blue signage with the arrow; too me it’s the size of the arrow compared to its backgound, it’s too big and the photo reveals it.
- again, the blu signage has an unlucky location compared with the POV you selected for the second image, it’s almost in the center and so it turns to be very distracting
I could have some more notes but they are probably more architectural issues, so maybe they could be offtopic.
Have I already said they are great? :slight_smile:

Good eyes! At the end iI saw this ! Damn… The arrows are really x2 big! My error >.< We work a lot for to create a perfect textures, perfect lighting but we forgot to scale a simple obj!!!
About my approach we have a big library with “ready to use” with proxy models. I don’t remember this trees if they are Imodels, Onyx, Evermotion etc…
We prepare the trees models in a separate files and convert in proxy. Every tree/grass/flowers in a correct Layer. We do a lot of test for every tree etc…
We use only multiscatter. And, again, we do a lot of test in a separate file for the grass. Here two different type of grass

The lighting is do by VRaySun and VRaySky, No HDRI etc… I use this combo because, for me, it a little bit fast.
The project is do by an external architect. So, I cannot say if it’s good, nice, bad, ugly. I do only the visualization, without to ask =)

I seem to be lucky to stop by the forum at the right times, beautiful work Francesco. Love the natural looking landscape, so many greens and they all look natural, and the puddles in the road are a nice touch.

really nice Francesco, congrats.
I am amazed that you seem to put so much effort info detailizing something that most people hate doing - roads and pavements and this really make a differecnce…not to mention the filoage which seems great too!

I am surprised you have use multiscatter though…i had to abandon this package because it seemed to be just too slow especially in render when used with LC.

BTW: Imodels…what is that? could not find it anywhere…

Great stuff!

This is great work cecofuli, I am very impressed by your texturing. How did you capture the textures for the roads and footpaths ? Did you take the photos from a ladder or elevated position ?

PIXELBOX_SRO. I don’t saw this big slow down for the LC passage. But yes, with a lot of grass, LC is very long. Usually I use veyy low poly for my grass models. Do you have some real test to show your problem? Because MS is only a scatter tools.

Infrared digital: After unwrapping, we paint the road by hand, in a 8K resolution. we use some cgtexture maps. Same for footpaths.

Astonishing detail Francesco, really hard job i guess. I like very much the copper facade.

@PIXELBOX_SRO so what do you use now? i think Forest Pack is not faster (neither slower) than MS…

Nice renders and details. Just a little thing I noticed: The sign image looks incorrectly scaled-Looks large to me.
About the animation: It is the only camera moving so I think it can be shorter. I like the take approaching to the house.

Yes. I saw this error when it was too late >.< Gggrrr… At the start, the animation isn’t in the contract.
Only when we finished the still, we had the request.
No budget and time to replace all the static environment stuff with animated prosy, trees, grass, do more test etc…

amazing! how did you managed so much of foliage! rendering time? very nice detailing & texturing. Over all superb job!