virtual Car factory

Hi there

this is our last work. Sascha Geddart and me did this in three days, and also Michaell ullrich helped us.

Well for three days its ok i think, everything in single frame, due to the many moving objects.

so this is what we got from our customers.


it has to show that our customer can help in any things with cars oh so fast and sooo good. just magic.

this is an in between screenshot.

at last the whole animation. its an xvid avi.
http://www.tom-schuelke.com/fabrik.avi

and the codec iv you need it.
http://www.tom-schuelke.com/XviD.exe

this weekend we will render it again in Pal. with gloossys evrywhere, and of course with direct computation. :smile: :smile: :smile:

all comments welcome.

Tom
and greetings from Hamburg

very nice animation.

>>and of course with direct computation

are interpolated glossies the reason for some flickering in the current video?
can you really afford direct computation? it’s dead slow.

thank you.

well i should have to say, that the car wasn´t constructed in such a short time from us. it was a midres car that we modified and optimisced a bit

Tom

outstanding job!..well done.

Flickering..i dont see any flickering at all?..what do you mean?

Very nice animation - motion. -Instructive
Are you working for a car constructor ?
Is this a part of a scenario or the global scenario ?

Hi

this is just our part of a very smal immagefilm, for another company.
This smal shot is all , the rest of the film is filmed stock material, but i didnt see the rest yet.

it was done in about 2 and a half day´s. (and nearly for no money :frowning: )

but it was fun to do, and so well make another rendering in pal and better renderquality.

the overalfilm has to show, that that guy can do everything for your and other cars, special works and so on.

Tom

Hm,

it wasn´t direct computation. it was l-map for secoundary bounces, and i-map for first bounce in high settings. flickering also might happen due to glossys in the carmaterial and the softshadows.

rendertimes with 450x360 pixel was about 3 to 7 minuts on 3ghz machines.

we use a renderfarm with about 11 computer, so our next step will be direct computation and l-map for secoundary bounces, and overal better settings.

right now in pal we get for this about 20 to 25 min per frame.

Tom

sehr schön !! yes, the reflections flicker a bit..but the rest is very nice