I’m trying to use Blender and V Ray for virtual staging (imported from fspy). I’m having two head scratching issues:
- When Filmic Tonemap is on in VFB, it’s affecting the colour space/gamma of the backplate image. I’m so curious if there’s an override to not affect it, or if an input gamma can be set so it’s actually getting “corrected” in the VFB
- The basic room object with a standard V Ray Material on the room object produces really nice lighting, but when the object is changed to matte, the shadows and lighting produced by the table look awful.
If anyone can point me towards what I’m doing wrong, that’d be greatly appreciated! Packed .blend is here if you wanna check it out


