there are no lights, no skylight, non environment…the light is generate from a cube with glossy refraction and exit color> 0
Is it possible or is it a bug?
thanx
fabrizio
Yep, I’d say this is quite as expected.
Best regards,
Vlado
Now THAT is cool, just what I need for my current project. Best bug I’ve ever seen.
Craig
That is a cool effect.
Craig, I expect to see some sweet curtains form you after this.
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Frabrizio, why do you set your light and dark multipiers so high? I’ve seen others in this forum do the same, but I never understood why.
I tried modifying one of my scenes to see if I could see any advantage in doing this, but I just had to turn down my lighting by a factor of
about 7. The lighting and quality look very similarto the origional. Do rendering times speed up due to lower light multipiers?
Just curious.
I usually use 7 or 8 because I want to light the room without burn the image with hi setting of the lights…but probably there are other way to render ![]()
bye
fabrizio
I used to use high multipliers because I thought being unoriginal and copying Soluto’s settings would work for me. In the end because of the high multiplier, for interior scenes where you look through the glass to a background I found it impossible to make the background image bright enough to match the scene without photoshopping it in. now using 1/1 again with light multipliers much higher than with 7/7 (x7 roughly) and the images look very similar, take roughly the same time to render, backgrounds look better and shadows are slightly more prominant than with 7/7.
I think you would need high mutlipliers to use this method effectively?
Ahh, thanks for the clarification Paulison.
light multipliers much higher than with 7/7 (x7 roughly) and the images look very similar, take roughly the same time to render
this is what I thought was the case.
I didn’t realize the issue with the background.