As noted, there is no volume material in the scene - the box for Global Volume is checked, but there is no material in there (same with Override C4D Environment).
I added a Volume material, dropped it into the Global Volume, and rendered the frames 0 to 3 and the global volume appeared in all 4 frames. Not sure why the global volume was missing in the scene though
Hi Cinemike, hi TomG,
it was missing because I used “remove unused materials” when i reduced my scene and it removed the volume material which was not assigned to any object (of course) and i haven’t noticed , so my bad.
From home, I started the upload the new scene with the volume material. By today evening you will have the correct scene. It’s still reproducible for me. Maybe try to render 90 frames.
Are you running the latest build? I mentioned the same problem a while ago, I was having the same issue. Would render just fine the first time, adjust a light or move an object and it would disappear. Punch in the exact same settings again (which were still there), render again and it was back. It was like a loop.
Ok I had something odd, the Global material did not disappear, but did change. The first frame rendered correctly, the second did not - still volume effects there, but they are totally different than in the first frame.
If I choose a frame and rendered it individually, it works as expected.
here is the correct scene with Volume material I used to recreate the bug. (replace the HDRi texture with something else. that was too big to attach to the scene) volume2.zip (141 KB)