Volume material test

A test with the volume material. Used as fog, godrays and the clouds. Also a bit in the beer shader.
This is the raw render.

Bike model from Mikhalenko
Cobblstones dem from
http://real-displacement-textures.com/

Quick animation test. Only ten passes per frame..
The volume material makes nice godrays.

And now I have dancing cobblestones.
Every frame the displacement tesselation is different.

Hi. Regarding flickering displacement, then use “World size” instead of “Screen size” when doing animations. The scene will be heavier, but it should not flicker.

Ok, thank you.

I had to take the scene size also allready to ten, the default 2 coused memory problems.

Wich size in world do you recommend?