Volume Material with reflective caustics.

I’m trying to visualize the path that light takes after hitting a reflective surface.

I’m trying to use a volume material to see how light travels through space.

Volume material seems to work with refractive caustics, but not reflective.

Caustics is enabled, I can’t figure out what I’m doing wrong.

Thanks.

ps. Alternatively, If someone knows a good workflow for visualizing light paths… The work I’m doing is similar to what a car light designer would do, so there must be a good solution for it, preferably inside MAX.

Caustics don’t work inside volumetric materials, a known limitation (or rather they are calculated the old way, which is pretty much the same as saying they don’t work :smiley: ). Listed on https://coronarenderer.freshdesk.com/support/solutions/articles/12000056738-how-to-render-caustics-with-the-new-caustics-solver-

The only way to visualize light in a medium would be by faking it, by creating other lights to shine in the reflected direction directly, or otherwise adding geometry with Corona Light Materials on them etc.

If you really need accurate volumetric caustics then Indigo render is your best bet