HEllo,
I have a sequnce of PyroSmoke simulation cahed to VDB, quite simple simulation via strandart Houdini recepie. And I want to rendri in it Solaris Vray. To load it i use Volume node in solaris, and then creat material with Vray Volume Shader
And assign it with material Linker:
but for some reasong it rendered blocky
I tried another volume shader, but it don’t render anything at all,
So what correct way to render volumes, and fire?




