Volume Rendering

HEllo,
I have a sequnce of PyroSmoke simulation cahed to VDB, quite simple simulation via strandart Houdini recepie. And I want to rendri in it Solaris Vray. To load it i use Volume node in solaris, and then creat material with Vray Volume Shader


And assign it with material Linker:

but for some reasong it rendered blocky
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I tried another volume shader, but it don’t render anything at all,
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So what correct way to render volumes, and fire?

Hi,

You need to load the density field into the volume shader using the volume sampler node.

Best,
David.

how to render the same with gpu in solaris, it works with vol shader and cpu, but not gpu(even vol grid shader not working)