Volumetric Grid Parameter Changes on CPU IPR

When changing Volumetric Grid Parameters we have to restart IPR or use GPU or Volumetric Geometry option (which is super slow) instead. Is this feature coming to Maya as well? I think I read it on 3DS, that this has been added.

The fact that it works in GPU IPR and not CPU is odd. We will take a look
Thanks for the report!

Best,
Muhammed

I came here to request this as well. It’s difficult to art direct the look of fire ie. when having to restart the render over and over.