is there any chance to get volumetric light whith vray for rhino?, im sorry if i get insistent with this but i wanna know if its possible in rhino.( vray for max have it( but is acomplished by using max settings so i dont know if is possible with rhino (brazil have it too in max and rhino))
This is probably one of the most “unknown” features in terms of what it will take to implement it. As you pointed out Max does it in a way that doesn’t have a counter part in Rhino, so whatever we wind up doing its probably going to be a ground up kinda thing. Its on the wishlist though, its just a little unclear for us where it fits in our current development.
Renato and others made this feature trough renderer process in cinema4d(but not collision with other objects, straight spread of light’s noises). Using vfb-channels you can get normal view of in photo-compositing programs…