Volvo Ocean Race Animation

Hi my friends,
very proud to see my first phoenix fd boat animation went online right now:

https://www.facebook.com/brunelsaili…type=2&theater

Awesome! Thank you for sharing!

Thanks Svetlin! and thumbs up for the support as always!
I was working hard on the stormy sea shot but i had to skip it at a certain point cause i just wasn`t able to manage it to bring it to a production ready shot.
In the end the whole animation was made out of one clean sim where the boat is just going ahead for about 20 seconds. :roll_eyes:
But the client is happy and let`s see maybe there will be a next one where i can try the stormy sea shot again.
Which is, after those two months of working heavily with a ocean and boat setup, still quite a challenge to handle i think.
Looking forward how phoenix will be progressing on this topic in future updates!

We definitely need to improve on that!

Great job! Congrats.

Cool! Thank you so much Fragster! :slight_smile:

really cool, nice work on this. I love these ocean simulation things. How much time did you take to complete everything ?

Hi Waaazo,
thanks! It was something about two months, spend a lot of time with a way more wavy/stormy setup but had to skip it at some point to get the whole thing done with clients deadline.
So stormy seas is still a challenge for next time :roll_eyes:

Fantastic work - I’m currently working on my first client sea simulation and my ship is over 300m long… I notice that your wonderful animation has a lack of foam / wake at the back of the craft at 51 seconds mark, as though it has started from a standstill (no criticism, it’s a decision I too had to make for my animation as well !)

How long did your sea simulation take on your computer ?

I have a 7980xe processor but am looking at 12 x 24 hour days of calculations (I opted for a 70 second simulation so that I could create enough wake at the back of the ship). Plus I have a very large grid.

Once again, great work, well done !

Hi @JezUK
Thanks for your kind words! and yeah there`s definitely a lack of foam there! :wink:
My approach was to have the boat driving straight on with fluid sim for about 30-40 seconds so i can use the last 20 sec. as a base scene to create all my shots.
Obviously the camera angle on the particular shot was not very clever set :sweat_smile:

Can’t remember exactly was the sim time was but for sure it took some time over night up to 2 days

Awesome shots, Olika!