Hello, I made this model in my spare time. I made textures, shading, rendering and post production.
Lookdev in 3ds max, textures done in Mudbox, Mari and Photoshop. Render in Corona (actualy this is my first time, the demo ended exactly the day I finished the character, how lucky!)
I love the character design, but the rendering is also great. The “stitching” from deltoid to pecs looks wrong…(too loose, stitches would be straight, closing a gap)
i think you could add some texture difference to were the stitches enter into the arm. discoloration of the skin would do it i think, or some sort of tension lines.