Hello!
Guys, releasing with Next, you have made serious work, enormous step forward, Bravo!
I’m making my models in Blender, looking back at exporting to SketchUp. Importing into SketchUp used to be a time-consuming problem.
In Next it was possible to import all geometry and materials through vrscene, which I was very happy about.
However, in practice there are geometry losses through the import of vrscene. If the same scene is loaded as a scene import proxy, the geometry will be normal, but I lose the ability to manage the materials.
Through third-party OBJ importers managed to transfer geometry and UV (Image 1), but I want to use V-Ray import.
If I output the model in the original scale, I will definitely have holes in the geometry (Image 2).
If I increase the scale 100 times, the situation is slightly better (Image 3), but the hole anyway possible. And always in different places. And a scale of 1,000 won’t fix them.
I definitely do not want to fight the wind, correct new errors in different places with each import.
How to avoid geometry loss?
(But not the proxy output. 3d Max I don’t have, and using Blender strays UV channel, using Cinema4D somehow mirror scene; came to the conclusion that the proxy for SketchUp to build in SketchUp. And, importantly, there is no labor geometry.)
P.S. the Images in the post are mixed and I can’t edit their order. But there and so all in sight


