Vray 1.5 SP1 and Ward

Ward was my favourite shader BRDF for metals but it looks like something is quite different from the previous versions. It might be related to change in the sun sistems.
Problem is that the hot spot is way too bright in comparison to what was before.
The image is default sun/sky system, linear mapping, all default presets. Material is 0.8 refl.glossiness.

Thanks in advance
Z.

The Ward BRDF had to be changed a little bit to avoid dark edges when used in conjunction with VRayEdgesTex as a bump map, so the difference is normal.

Best regards,
Vlado

Vlado,
Thanks for quick reply.
Is it posible, somehow, to set it up to render the old way?

Thanks

Right now, nope; although I will add a parameter for controlling this.

Best regards,
Vlado

Be careful not to clutter my beautiful vray!

second that…like, what the hell is “roughness”??

That would be great. Thanks for that:grin:

Z.

a simulation of dust on a surface (paraphrase from the manual)