Vray 1.5 + Vray camera + rendering spherical 360 degrees?

Hi,
Just wanted to know if the newer version of Vray 1.5 works when you use a vray physical camera and render using the spherical camera with fov = 360 degrees?

We normally do panorama’s and this function stopped working when the Vray cam was introduced or did not work with the Vray cam. is there a workaround to this or has it already been fixed?

thanks
Vivek

a work around is to replace your vray camera with a standard max camera and turn the multiplier value in your colormapping down to .01 or there abouts.