vray 1.5 x64 advantages?

ive heard from the folks over at discreet that the main advantage of the new 64 bit build of max, is the ability to work on larger scenes due to being able to address more memory..

however this is something we can already do with 32 bit max, running on an xp64 machine… so im not too impressed there..(i smell marketing) when pressed on what else is different i was told about various viewport and editing speedups that may or may not be down to 64 bitness.

my question is will we actually see a noticeable speedup /difference when running a 64 bit version of vray?

apologies if this is already discussed somewhere else, just point me there!

Actually I have not gotten max to address more then 4 gigs of memory per process using 32bit max on 64bit OS.

I hope a little speed boost 5 or 10%…

Re: vray 1.5 x64 advantages?

No.. it isnt.

Vlado said theres a minor speed boostin the works but thats not 64bit specific, all 64 bit does is allow you touse more ram. A great deal of time I spend on jobs now is figuring out how to get vray to actually render my damn scenes so this is more than appreciated.

from my tests 64bit max and vray is slightly faster

plus there shouldnt be any scene you cant render.
anyone got a copy of massive and can write an animatable proxie input from massive to vray? hehehe

Reckon you could do that with a 3billion poly scene with displacement and QMC AA settings of 1,10 and get it to render less than 15minutes per frame? :lol:

Reckon you could do that with a 3billion poly scene with displacement and QMC AA settings of 1,10 and get it to render less than 15minutes per frame?

maybe not, but: :shock:

Now thats what i’m talking about :smile:

I dont even want to think how long it would have taken to create an 11gb pagefile :shock:

Vray should be a lot faster because storing the scene in ram reduces page access time.

Things like displacement etc should really have a big boost.

a very long time unless you have a raid setp

the only disadvantage is: where do i get six 4GB memsticks, to break my new 12GB limit? :roll:

lol. shame my dual xeon machine is on a super micro mobo which ca handle up to 12gb ram in 6 slots however i think its too old to put 64bit chips on it

sounds like the good old Supermicro X5DAE, I loved this board, but you’re right, its too old for 64bit

hehehe. guessed it correctly. awsome board. but too old

time for a new beast of a machine da elf :wink:

well. the dual xeon was my beast. then i got a dual opteron BOXX when they 1st came out. but that was about 2 years ago so yeah. i do need a new beast

you need a new beast

Recently scene complexity has increased drastically, and even the 4GB allowed by Win64 for 32-bit processes is not enough. We have had a lot of clients that cannot render their scenes simply because there is not enough RAM. 64-bit 3dsmax should solve all these issues.

As for 64-bit being faster than 32-bit, there isn’t a noticeable difference - after all, the processor doing the work is the same.

Best regards,
Vlado