I have 360 HDRI in my Dome light - all set to on except for visible and full spherical HDRI. -
Then I have teapot with chrome material.
Then I have a plane on floor
I added MTLWrapper
Disable Recieve GI
Tick on
Matte surface
Shadows
Affect Alpha
ALpha Contribution -1.0
I put grey VrayMTL in to base material
Here start problem I render image and I can see black plane around teapot.
The reflections pick the grey plane and shadows that teapot cast.
How can I get rid of it ? All I want to see is shadows in reflection + HDRI and have Shadows on alpha. - I also want to disable the HDRI image so I cant see it in render (tick off visible for light)…
But I got a hot fix for it… What I did was instead of using VrayMTL I put there VrayLight with Instance of my HDRI from light. Thanks to that I got only around 3-7% difference in reflection - bare-ally noticeable. (a option with VrayMTL with diffuse set to HDRI also work but difference is a lot bigger…)
Still it would be nice if this would be finally fixed… I’ve been searching web and threads go as far as 2006 back with this issue…