I just tried submitting a RT job to backburner. The nodes do launch 3dsmax, but then just hang on the first frame while displaying the render message “transforming vertices”.
Funny thing is that a partial render does actually appear on one node, but then also just stops.
No, in fact it is less likely to work as a service; it works fine here though across several machines when I run the backburner server manually, so I’m not sure where is the problem. Does it eventually render an image if you specify low number of paths per pixel?
Yes, I’m using 64-bit - didn’t try 32-bit version yet..
Just did another couple of tests with performance settings at 64/8 and 256/64 - but that doesn’t seem to make any difference. Only the first node to start the renderjob actually outputs anything - the others still just hang on the first frame..
Another pretty strange thing, is that when I select an animated camera - RT only renders from the first position of the cam? It somehow ignores the camera animation. This also happens when rendering locally.
Allright - so, it’s working on Backburner. But when I attempt to render out PFlow animations - RT only outputs the first frame of the particle animation and then just render static particles throughout the rest of the animation.. It’s somehow not really picking up the keyframes set in PFlow..
Thanks I can reproduce this issue here and we will be looking at it. For the time being you can also generate the animation through the “Render > Make V-Ray RT animation preview” menu through the ActiveShade renderer.