Vray 2d displacement to support UDIM displacement maps please!!

From my tests with UDIM VRayDispMod, both SubDiv and 3D options break at the vertices of UV seam lines…I hadn’t tried 2D. My work around until a fix is implemented is to use a Max SubDivMod (Turbosmooth or OpenSubDiv) and DispMod with a Composite map. Seems to be more of a render/resource hog, but it doesn’t render with a “zipper” artifact at the seams.

I look forward to what Chaos comes up with.

Thanks