Hi,
Why the color temperature in lights set to 5600K looks warm? It should be neutral white.
In older vRay versions, when I set 5600K in lights and Neutral White Balance in camera, the result of white balance was perfect grey. Now it is warm.
It is bug or…?
In newer builds the white point was moved to 6500K, since this is what most other software assumes; textures in the sRGB color space also assume that white is at 6500K.
You can switch back if you like using this line of MaxScript:renderers.current.options_rgbColorSpace=0
I miss the film days of 5500K being daylight.Well, the problem was that it also made the sky and sun produce illumination with a slighly greenish tint which many users found unnatural.
Ok, then if we want to render a scene with the same temperature as before, we have to remove 1000K from the temperature of our cameras WB to have more or less the same result, correct ?
(In order to be able to render an old scene with SP3 without changing the lights K)
Everything seemed to feel as though it had a strong ‘lavender/pruple/rose’ filter applied when using the default Vray physical camera white balance presets/temperatures. Was getting results like this:
Ended up having to set my white balance to a sort of lavendar/purple to get natural results in 3.30, see image on left (pre- 3.30 colourspace on right for comparison)
(ball has diffuse of 200 in all renders, and just using sun&sky preetham et al defaults, GI saturation 0.6)
It’d make sense to update the settings for the WB, as those come from ages ago, and likely were never meant to work at 6.5k, or with Hosek, or with the newer versions of Preetham (they are REALLY old ones.).
As a workaround, i do this, normally:
which then gives me this (regardless of color space and sky model, provided we’re under LWF.):
Thanks for this thread and Vlado’s code snippet to set back the color temp - was having some issues with a few older scenes that I wanted to use the new setting but the color shift was driving me crazy trying to compensate for.