Vray 3.40.03 for 3dmax 2012 - Normal bump overrides VrayDisplacementMod

Whenever the Normal bump is active the displacement modifier for that object is turned off or does not function?

Is this a bug? I only have 3dmax 2012 so I cant upgrade to vray 3.6

EDIT: Nevermind! It only does this bug when using Vray Normal bump. The standard Normal Bump works fine.

EDIT: Nevermind! It only does this bug when using Vray Normal bump. The standard Normal Bump works fine.