Vray 3.6 - Stereo 360 VR - Omnidirectional Stereo or Not?

I’m having difficulty finding confirmation as to whether or not rendering 360 Degree Images, ( Spherical Camera with 360 FOV Override ) with the Stereoscopic Helper is utilizing an Omnidirectional Stereo algorithm or not.

I’ve done a ‘slice render test’ that appears to confirm that the helper is working in this fashion.

I would just like confirmation it is before building a pipeline on it.

Thanks