default maya scene
Apply a VRayMtl
activate SSS translucency
A regular full render looks brighter than an interactive render.
Switching from light cache to brute force mode, the render then matches the darker interactive render, which leads me to think there’s something wrong with the light cache mode for full renders.
The issue exclusively happens in the refraction pass
IPR is BF/BF by default. You can fix it by enabling the “Light Cache in IPR” option (Render Settings > IPR). Otherwise, to better match the BF/BF to the BF/LC results you would need to increase the Brute force GI depth (min. 16 as mentioned here).
thanks! I didn’t see the checkbox. In the “what’s new” page, there wasn’t a link to mention there’s a checkbox. I thought it just worked by default
thanks again
Thanks for the pointer, we can easily improve that.
We need to further improve interactivity with LC in IPR to remove the checkbox and make it work based on the GI engine selection, that’s why the checkbox is there.